Revised readmes

This commit is contained in:
Vhati 2017-12-11 20:52:50 -05:00
parent 699bbcf328
commit c52d28c33c
4 changed files with 44 additions and 24 deletions

View file

@ -55,9 +55,7 @@ General
accepts the unix style (LF): fine for xml, crashing for layout.txt.
Slipstream will convert both to CR-LF as it patches.
File and directory names must be plain ASCII (no accents). That
restriction isn't confirmed for the game, but the mod manager enforces
it just to be safe.
File and directory names must be plain ASCII (no accents).
Images should be 32bit PNGs (24bit color + 8bit alpha transparency).
Things that *should* be opaque rectangles like backgrounds may vary,
@ -108,6 +106,14 @@ Encoding!?
by including tests to determine when they're dealing with UTF-16 or
something else.
Note to translators: Slipstream lets modders encode how they like and
converts to whatever FTL wants, but characters are limited by how FTL
ultimately reads the text. FTL 1.01-1.5.13 assumes text to be windows-1252
(you can only use characters that would be valid in that encoding). Since
FTL 1.6.1, it assumes UTF-8 (no worries). After the game has read the text,
another issue is whether the fonts contain the glyphs to display the
characters. You may need to replace the fonts.
Advanced XML